251 lines
8.1 KiB
C
251 lines
8.1 KiB
C
/* sbnr.c
|
|
|
|
This file is part of a program that implements a Software-Defined Radio.
|
|
|
|
This code/file can be found on GitHub : https://github.com/ramdor/Thetis
|
|
|
|
Copyright (C) 2000-2025 Original authors
|
|
Copyright (C) 2020-2025 Richard Samphire MW0LGE
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
The author can be reached by email at
|
|
|
|
mw0lge@grange-lane.co.uk
|
|
|
|
This code is based on code and ideas from : https://github.com/vu3rdd/wdsp
|
|
and and uses libspecbleach
|
|
https://github.com/lucianodato/libspecbleach
|
|
*/
|
|
//
|
|
//============================================================================================//
|
|
// Dual-Licensing Statement (Applies Only to Author's Contributions, Richard Samphire MW0LGE) //
|
|
// ------------------------------------------------------------------------------------------ //
|
|
// For any code originally written by Richard Samphire MW0LGE, or for any modifications //
|
|
// made by him, the copyright holder for those portions (Richard Samphire) reserves the //
|
|
// right to use, license, and distribute such code under different terms, including //
|
|
// closed-source and proprietary licences, in addition to the GNU General Public License //
|
|
// granted above. Nothing in this statement restricts any rights granted to recipients under //
|
|
// the GNU GPL. Code contributed by others (not Richard Samphire) remains licensed under //
|
|
// its original terms and is not affected by this dual-licensing statement in any way. //
|
|
// Richard Samphire can be reached by email at : mw0lge@grange-lane.co.uk //
|
|
//============================================================================================//
|
|
|
|
#define _CRT_SECURE_NO_WARNINGS
|
|
|
|
#include <specbleach_adenoiser.h>
|
|
|
|
#include "comm.h"
|
|
|
|
void setSize_sbnr (SBNR a, int size)
|
|
{
|
|
_aligned_free(a->input);
|
|
_aligned_free(a->output);
|
|
a->input = malloc0(size * sizeof(float));
|
|
a->output = malloc0(size * sizeof(float));
|
|
a->buffer_size = size;
|
|
}
|
|
|
|
void setBuffers_sbnr (SBNR a, double* in, double* out)
|
|
{
|
|
a->in = in;
|
|
a->out = out;
|
|
}
|
|
|
|
SBNR create_sbnr (int run, int position, int size, double *in, double *out, int rate)
|
|
{
|
|
SBNR a = (SBNR) malloc0 (sizeof (sbnr));
|
|
|
|
a->run = run;
|
|
a->position = position;
|
|
a->rate = rate;
|
|
a->st = specbleach_adaptive_initialize(a->rate, 20); //20ms frame size, documentation recommends 20-100
|
|
a->in = in;
|
|
a->out = out;
|
|
a->reduction_amount = 10.F;
|
|
a->smoothing_factor = 0.F;
|
|
a->whitening_factor = 0.F;
|
|
a->noise_scaling_type = 0;
|
|
a->noise_rescale = 2.F;
|
|
a->post_filter_threshold = -10.F;
|
|
a->buffer_size = size;
|
|
a->input = malloc0(a->buffer_size * sizeof(float));
|
|
a->output = malloc0(a->buffer_size * sizeof(float));
|
|
|
|
return a;
|
|
}
|
|
|
|
void setSamplerate_sbnr(SBNR a, int rate)
|
|
{
|
|
specbleach_adaptive_free(a->st);
|
|
a->rate = rate;
|
|
a->st = specbleach_adaptive_initialize(a->rate, 20); //20ms frame size, documentation recommends 20-100
|
|
}
|
|
|
|
void xsbnr (SBNR a, int pos)
|
|
{
|
|
if (a->run && pos == a->position)
|
|
{
|
|
SpectralBleachAdaptiveParameters parameters =
|
|
(SpectralBleachAdaptiveParameters){.residual_listen = false,
|
|
.reduction_amount = a->reduction_amount,
|
|
.smoothing_factor = a->smoothing_factor,
|
|
.whitening_factor = a->whitening_factor,
|
|
.noise_scaling_type = a->noise_scaling_type,
|
|
.noise_rescale = a->noise_rescale,
|
|
.post_filter_threshold = a->post_filter_threshold};
|
|
|
|
specbleach_adaptive_load_parameters(a->st, parameters);
|
|
|
|
double* in = a->in;
|
|
double* out = a->out;
|
|
int bs = a->buffer_size;
|
|
float* proc_out = a->output;
|
|
float* to_proc = a->input;
|
|
|
|
for (size_t i = 0; i < bs; i++)
|
|
{
|
|
to_proc[i] = (float)in[2 * i + 0];
|
|
}
|
|
specbleach_adaptive_process(a->st, (uint32_t)bs, to_proc, proc_out);
|
|
|
|
for (size_t i = 0; i < bs; i++)
|
|
{
|
|
out[2 * i + 0] = (double) proc_out[i];
|
|
out[2 * i + 1] = 0.0;
|
|
}
|
|
}
|
|
else if (a->out != a->in)
|
|
{
|
|
memcpy (a->out, a->in, a->buffer_size * sizeof (complex));
|
|
}
|
|
}
|
|
|
|
void destroy_sbnr (SBNR a)
|
|
{
|
|
specbleach_adaptive_free(a->st);
|
|
_aligned_free (a->input);
|
|
_aligned_free (a->output);
|
|
_aligned_free (a);
|
|
}
|
|
|
|
PORT
|
|
void SetRXASBNRRun (int channel, int run)
|
|
{
|
|
SBNR a = rxa[channel].sbnr.p;
|
|
if (a->run != run)
|
|
{
|
|
RXAbp1Check (channel, rxa[channel].amd.p->run, rxa[channel].snba.p->run,
|
|
rxa[channel].emnr.p->run, rxa[channel].anf.p->run, rxa[channel].anr.p->run,
|
|
rxa[channel].rnnr.p->run, run);
|
|
EnterCriticalSection (&ch[channel].csDSP);
|
|
a->run = run;
|
|
RXAbp1Set (channel);
|
|
LeaveCriticalSection (&ch[channel].csDSP);
|
|
}
|
|
}
|
|
|
|
/* Sets the amount of dBs that the noise will be attenuated. It goes from 0 dB
|
|
* to 20 dB */
|
|
PORT
|
|
void SetRXASBNRreductionAmount (int channel, float amount)
|
|
{
|
|
if (amount < 0 || amount > 20) return;
|
|
|
|
EnterCriticalSection (&ch[channel].csDSP);
|
|
rxa[channel].sbnr.p->reduction_amount = amount;
|
|
LeaveCriticalSection (&ch[channel].csDSP);
|
|
}
|
|
|
|
/* Percentage of smoothing to apply. Averages the reduction calculation frame
|
|
* per frame so the rate of change is less resulting in less musical noise but
|
|
* if too strong it can blur transient and reduce high frequencies. It goes
|
|
* from 0 to 100 percent */
|
|
PORT
|
|
void SetRXASBNRsmoothingFactor (int channel, float factor)
|
|
{
|
|
if (factor < 0 || factor > 100) return;
|
|
|
|
EnterCriticalSection (&ch[channel].csDSP);
|
|
rxa[channel].sbnr.p->smoothing_factor = factor;
|
|
LeaveCriticalSection (&ch[channel].csDSP);
|
|
}
|
|
|
|
/* Percentage of whitening that is going to be applied to the residue of the
|
|
* reduction. It modifies the noise floor to be more like white noise. This
|
|
* can help hide musical noise when the noise is colored. It goes from 0 to
|
|
* 100 percent */
|
|
PORT
|
|
void SetRXASBNRwhiteningFactor (int channel, float factor)
|
|
{
|
|
if (factor < 0 || factor > 100) return;
|
|
|
|
EnterCriticalSection (&ch[channel].csDSP);
|
|
rxa[channel].sbnr.p->whitening_factor = factor;
|
|
LeaveCriticalSection (&ch[channel].csDSP);
|
|
}
|
|
|
|
/* Strength in which the reduction will be applied. It uses the masking
|
|
* thresholds of the signal to determine where in the spectrum the reduction
|
|
* needs to be stronger. This parameter scales how much in each of the
|
|
* frequencies the reduction is going to be applied. It can be a positive dB
|
|
* value in between 0 dB and 12 dB */
|
|
PORT
|
|
void SetRXASBNRnoiseRescale (int channel, float factor)
|
|
{
|
|
if (factor < 0 || factor > 12) return;
|
|
|
|
EnterCriticalSection (&ch[channel].csDSP);
|
|
rxa[channel].sbnr.p->noise_rescale = factor;
|
|
LeaveCriticalSection (&ch[channel].csDSP);
|
|
}
|
|
|
|
/* Sets the SNR threshold in dB in which the post-filter will start to blur
|
|
* musical noise. It can be a positive or negative dB value in between -10 dB
|
|
* and 10 dB */
|
|
PORT
|
|
void SetRXASBNRpostFilterThreshold (int channel, float threshold)
|
|
{
|
|
if (threshold < -10 || threshold > 10) return;
|
|
|
|
EnterCriticalSection (&ch[channel].csDSP);
|
|
rxa[channel].sbnr.p->post_filter_threshold = threshold;
|
|
LeaveCriticalSection (&ch[channel].csDSP);
|
|
}
|
|
|
|
/* Type of algorithm used to scale noise in order to apply over or under
|
|
* subtraction in different parts of the spectrum while calculating the
|
|
* reduction. 0 is a-posteriori snr scaling using the complete spectrum, 1 is
|
|
* a-posteriori using critical bands and 2 is using masking thresholds
|
|
*/
|
|
PORT
|
|
void SetRXASBNRnoiseScalingType(int channel, int noise_scaling_type)
|
|
{
|
|
if (noise_scaling_type < 0 || noise_scaling_type > 2) return;
|
|
|
|
EnterCriticalSection(&ch[channel].csDSP);
|
|
rxa[channel].sbnr.p->noise_scaling_type = noise_scaling_type;
|
|
LeaveCriticalSection(&ch[channel].csDSP);
|
|
}
|
|
|
|
PORT
|
|
void SetRXASBNRPosition(int channel, int position)
|
|
{
|
|
EnterCriticalSection(&ch[channel].csDSP);
|
|
rxa[channel].sbnr.p->position = position;
|
|
rxa[channel].bp1.p->position = position;
|
|
LeaveCriticalSection(&ch[channel].csDSP);
|
|
}
|