wdsp/sbnr.c
Uladzimir Karpenka 89c8a0e2b5 first commit
2026-06-01 15:58:45 +03:00

251 lines
8.1 KiB
C

/* sbnr.c
This file is part of a program that implements a Software-Defined Radio.
This code/file can be found on GitHub : https://github.com/ramdor/Thetis
Copyright (C) 2000-2025 Original authors
Copyright (C) 2020-2025 Richard Samphire MW0LGE
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
The author can be reached by email at
mw0lge@grange-lane.co.uk
This code is based on code and ideas from : https://github.com/vu3rdd/wdsp
and and uses libspecbleach
https://github.com/lucianodato/libspecbleach
*/
//
//============================================================================================//
// Dual-Licensing Statement (Applies Only to Author's Contributions, Richard Samphire MW0LGE) //
// ------------------------------------------------------------------------------------------ //
// For any code originally written by Richard Samphire MW0LGE, or for any modifications //
// made by him, the copyright holder for those portions (Richard Samphire) reserves the //
// right to use, license, and distribute such code under different terms, including //
// closed-source and proprietary licences, in addition to the GNU General Public License //
// granted above. Nothing in this statement restricts any rights granted to recipients under //
// the GNU GPL. Code contributed by others (not Richard Samphire) remains licensed under //
// its original terms and is not affected by this dual-licensing statement in any way. //
// Richard Samphire can be reached by email at : mw0lge@grange-lane.co.uk //
//============================================================================================//
#define _CRT_SECURE_NO_WARNINGS
#include <specbleach_adenoiser.h>
#include "comm.h"
void setSize_sbnr (SBNR a, int size)
{
_aligned_free(a->input);
_aligned_free(a->output);
a->input = malloc0(size * sizeof(float));
a->output = malloc0(size * sizeof(float));
a->buffer_size = size;
}
void setBuffers_sbnr (SBNR a, double* in, double* out)
{
a->in = in;
a->out = out;
}
SBNR create_sbnr (int run, int position, int size, double *in, double *out, int rate)
{
SBNR a = (SBNR) malloc0 (sizeof (sbnr));
a->run = run;
a->position = position;
a->rate = rate;
a->st = specbleach_adaptive_initialize(a->rate, 20); //20ms frame size, documentation recommends 20-100
a->in = in;
a->out = out;
a->reduction_amount = 10.F;
a->smoothing_factor = 0.F;
a->whitening_factor = 0.F;
a->noise_scaling_type = 0;
a->noise_rescale = 2.F;
a->post_filter_threshold = -10.F;
a->buffer_size = size;
a->input = malloc0(a->buffer_size * sizeof(float));
a->output = malloc0(a->buffer_size * sizeof(float));
return a;
}
void setSamplerate_sbnr(SBNR a, int rate)
{
specbleach_adaptive_free(a->st);
a->rate = rate;
a->st = specbleach_adaptive_initialize(a->rate, 20); //20ms frame size, documentation recommends 20-100
}
void xsbnr (SBNR a, int pos)
{
if (a->run && pos == a->position)
{
SpectralBleachAdaptiveParameters parameters =
(SpectralBleachAdaptiveParameters){.residual_listen = false,
.reduction_amount = a->reduction_amount,
.smoothing_factor = a->smoothing_factor,
.whitening_factor = a->whitening_factor,
.noise_scaling_type = a->noise_scaling_type,
.noise_rescale = a->noise_rescale,
.post_filter_threshold = a->post_filter_threshold};
specbleach_adaptive_load_parameters(a->st, parameters);
double* in = a->in;
double* out = a->out;
int bs = a->buffer_size;
float* proc_out = a->output;
float* to_proc = a->input;
for (size_t i = 0; i < bs; i++)
{
to_proc[i] = (float)in[2 * i + 0];
}
specbleach_adaptive_process(a->st, (uint32_t)bs, to_proc, proc_out);
for (size_t i = 0; i < bs; i++)
{
out[2 * i + 0] = (double) proc_out[i];
out[2 * i + 1] = 0.0;
}
}
else if (a->out != a->in)
{
memcpy (a->out, a->in, a->buffer_size * sizeof (complex));
}
}
void destroy_sbnr (SBNR a)
{
specbleach_adaptive_free(a->st);
_aligned_free (a->input);
_aligned_free (a->output);
_aligned_free (a);
}
PORT
void SetRXASBNRRun (int channel, int run)
{
SBNR a = rxa[channel].sbnr.p;
if (a->run != run)
{
RXAbp1Check (channel, rxa[channel].amd.p->run, rxa[channel].snba.p->run,
rxa[channel].emnr.p->run, rxa[channel].anf.p->run, rxa[channel].anr.p->run,
rxa[channel].rnnr.p->run, run);
EnterCriticalSection (&ch[channel].csDSP);
a->run = run;
RXAbp1Set (channel);
LeaveCriticalSection (&ch[channel].csDSP);
}
}
/* Sets the amount of dBs that the noise will be attenuated. It goes from 0 dB
* to 20 dB */
PORT
void SetRXASBNRreductionAmount (int channel, float amount)
{
if (amount < 0 || amount > 20) return;
EnterCriticalSection (&ch[channel].csDSP);
rxa[channel].sbnr.p->reduction_amount = amount;
LeaveCriticalSection (&ch[channel].csDSP);
}
/* Percentage of smoothing to apply. Averages the reduction calculation frame
* per frame so the rate of change is less resulting in less musical noise but
* if too strong it can blur transient and reduce high frequencies. It goes
* from 0 to 100 percent */
PORT
void SetRXASBNRsmoothingFactor (int channel, float factor)
{
if (factor < 0 || factor > 100) return;
EnterCriticalSection (&ch[channel].csDSP);
rxa[channel].sbnr.p->smoothing_factor = factor;
LeaveCriticalSection (&ch[channel].csDSP);
}
/* Percentage of whitening that is going to be applied to the residue of the
* reduction. It modifies the noise floor to be more like white noise. This
* can help hide musical noise when the noise is colored. It goes from 0 to
* 100 percent */
PORT
void SetRXASBNRwhiteningFactor (int channel, float factor)
{
if (factor < 0 || factor > 100) return;
EnterCriticalSection (&ch[channel].csDSP);
rxa[channel].sbnr.p->whitening_factor = factor;
LeaveCriticalSection (&ch[channel].csDSP);
}
/* Strength in which the reduction will be applied. It uses the masking
* thresholds of the signal to determine where in the spectrum the reduction
* needs to be stronger. This parameter scales how much in each of the
* frequencies the reduction is going to be applied. It can be a positive dB
* value in between 0 dB and 12 dB */
PORT
void SetRXASBNRnoiseRescale (int channel, float factor)
{
if (factor < 0 || factor > 12) return;
EnterCriticalSection (&ch[channel].csDSP);
rxa[channel].sbnr.p->noise_rescale = factor;
LeaveCriticalSection (&ch[channel].csDSP);
}
/* Sets the SNR threshold in dB in which the post-filter will start to blur
* musical noise. It can be a positive or negative dB value in between -10 dB
* and 10 dB */
PORT
void SetRXASBNRpostFilterThreshold (int channel, float threshold)
{
if (threshold < -10 || threshold > 10) return;
EnterCriticalSection (&ch[channel].csDSP);
rxa[channel].sbnr.p->post_filter_threshold = threshold;
LeaveCriticalSection (&ch[channel].csDSP);
}
/* Type of algorithm used to scale noise in order to apply over or under
* subtraction in different parts of the spectrum while calculating the
* reduction. 0 is a-posteriori snr scaling using the complete spectrum, 1 is
* a-posteriori using critical bands and 2 is using masking thresholds
*/
PORT
void SetRXASBNRnoiseScalingType(int channel, int noise_scaling_type)
{
if (noise_scaling_type < 0 || noise_scaling_type > 2) return;
EnterCriticalSection(&ch[channel].csDSP);
rxa[channel].sbnr.p->noise_scaling_type = noise_scaling_type;
LeaveCriticalSection(&ch[channel].csDSP);
}
PORT
void SetRXASBNRPosition(int channel, int position)
{
EnterCriticalSection(&ch[channel].csDSP);
rxa[channel].sbnr.p->position = position;
rxa[channel].bp1.p->position = position;
LeaveCriticalSection(&ch[channel].csDSP);
}