wdsp/third_party/libspecbleach/include/specbleach_denoiser.h
Uladzimir Karpenka 89c8a0e2b5 first commit
2026-06-01 15:58:45 +03:00

171 lines
6.3 KiB
C

/*
libspecbleach - A spectral processing library
Copyright 2022 Luciano Dato <lucianodato@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef SPECBLEACH_DENOISER_H_INCLUDED
#define SPECBLEACH_DENOISER_H_INCLUDED
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stdint.h>
typedef void* SpectralBleachHandle;
typedef struct SpectralBleachDenoiserParameters {
/* Sets the processor in listening mode to capture the noise profile.
* 0 is disabled, 1 will learn all profile types simultaneously. */
int learn_noise;
/* Sets the noise reduction mode to use when learning is disabled.
* 1 will use the average profile, 2 will use the median profile
* and 3 will use the max profile. */
int noise_reduction_mode;
/* Enables outputting the residue of the reduction processing. It's either
* true or false */
bool residual_listen;
/* Sets the amount of dBs that the noise will be attenuated. It goes from 0 dB
* to 40 dB. This controls both the gain attenuation strength and the residual
* noise mixing level for optimal noise reduction. */
float reduction_amount;
/* Percentage of smoothing to apply. Averages the reduction calculation frame
* per frame so the rate of change is less resulting in less musical noise but
* if too strong it can blur transient and reduce high frequencies. It goes
* from 0 to 100 percent */
float smoothing_factor;
/* Percentage of whitening that is going to be applied to the residue of the
* reduction. It modifies the noise floor to be more like white noise. This
* can help hide musical noise when the noise is colored. It goes from 0 to
* 100 percent */
float whitening_factor;
/* Type of algorithm used to scale noise in order to apply over or under
* subtraction in different parts of the spectrum while calculating the
* reduction. 0 is a-posteriori snr scaling using the complete spectrum, 1 is
* a-posteriori using critical bands, 2 is using masking thresholds and 3 is
* disabled.
*/
int noise_scaling_type;
/* Strength in which the reduction will be applied. It uses the masking
* thresholds of the signal to determine where in the spectrum the reduction
* needs to be stronger. This parameter scales how much in each of the
* frequencies the reduction is going to be applied. It can be a positive dB
* value in between 0 dB and 12 dB */
float noise_rescale;
/* Sets the SNR threshold in dB in which the post-filter will start to blur
* musical noise. It can be a positive or negative dB value in between -10 dB
* and 10 dB */
float post_filter_threshold;
} SpectralBleachDenoiserParameters;
/**
* Returns a handle to an instance of the library for the spectral based
* noise reduction. Sample rate could be anything from 4000hz to 192khz.
* Recommended frame size range is between 20ms and 100ms
*/
SpectralBleachHandle specbleach_initialize(uint32_t sample_rate,
float frame_size);
/**
* Free instance associated to the handle passed
*/
void specbleach_free(SpectralBleachHandle instance);
/**
* Loads the parameters for the reduction.
* This has to be called before processing
*/
bool specbleach_load_parameters(SpectralBleachHandle instance,
SpectralBleachDenoiserParameters parameters);
/**
* Process buffer of a number of samples
*/
bool specbleach_process(SpectralBleachHandle instance,
uint32_t number_of_samples, const float* input,
float* output);
/**
* Returns the latency in samples associated with the library instance
*/
uint32_t specbleach_get_latency(SpectralBleachHandle instance);
/**
* Returns the size of the noise profile spectrum
*/
uint32_t specbleach_get_noise_profile_size(SpectralBleachHandle instance);
/**
* Returns a pointer to the noise profile calculated inside the instance
*/
float* specbleach_get_noise_profile(SpectralBleachHandle instance);
/**
* Allows to load a custom noise profile
*/
bool specbleach_load_noise_profile(SpectralBleachHandle instance,
const float* restored_profile,
uint32_t profile_size,
uint32_t profile_blocks);
/**
* Allows to load a custom noise profile for a specific mode
*/
bool specbleach_load_noise_profile_for_mode(SpectralBleachHandle instance,
const float* restored_profile,
uint32_t profile_size,
uint32_t profile_blocks, int mode);
/**
* Resets the internal noise profile of the library instance
*/
bool specbleach_reset_noise_profile(SpectralBleachHandle instance);
/**
* Returns if the instance has a noise profile calculated internally
*/
bool specbleach_noise_profile_available(SpectralBleachHandle instance);
/**
* Returns the number of blocks used for the noise profile calculation
*/
uint32_t specbleach_get_noise_profile_blocks_averaged(
SpectralBleachHandle instance);
/**
* Returns the number of blocks used for the noise profile calculation for a
* specific mode
*/
uint32_t specbleach_get_noise_profile_blocks_averaged_for_mode(
SpectralBleachHandle instance, int mode);
/**
* Returns a pointer to the noise profile for a specific mode
*/
float* specbleach_get_noise_profile_for_mode(SpectralBleachHandle instance,
int mode);
/**
* Returns if the instance has a noise profile calculated for a specific mode
*/
bool specbleach_noise_profile_available_for_mode(SpectralBleachHandle instance,
int mode);
#ifdef __cplusplus
}
#endif
#endif