cudaSDR/Source/src/cusdr_server.h
2015-04-04 16:53:58 -04:00

135 lines
3.4 KiB
C++

/**
* @file cusdr_server.h
* @brief Server implementation header file for cuSDR
* @author Hermann von Hasseln, DL3HVH
* @version 0.1
* @date 2010-10-28
*/
/*
* Copyright (C) John Melton, G0ORX/N6LYT and Dave McMcQuate, WA8YWQ
*
* Copyright 2010 adaptation for cuSDR by Hermann von Hasseln, DL3HVH
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#ifndef CUSDR_SERVER_H
#define CUSDR_SERVER_H
#include <QObject>
#include <QMetaType>
#include <QtNetwork>
#include <QNetworkInterface>
#include <QTcpServer>
#include <QTcpSocket>
#include <QUdpSocket>
#include <QDebug>
#include "cusdr_receiver.h"
#ifdef LOG_SERVER
# define SERVER_DEBUG qDebug().nospace() << "Server::\t"
#else
# define SERVER_DEBUG nullDebug()
#endif
class HPSDRServer : public QTcpServer {
Q_OBJECT
public:
explicit HPSDRServer(QObject *parent = 0);
~HPSDRServer();
public slots:
bool startServer();
void stopServer();
void serverStop();
int getAudioReceiver() { return audioReceiver; }
private:
Settings* set;
QSDR::_ServerMode m_serverMode;
QSDR::_HWInterfaceMode m_hwInterface;
QSDR::_DataEngineState m_dataEngineState;
QList<Receiver *> m_rxList;
QList<QTcpSocket *> m_clientConnections;
int m_receivers[MAX_RECEIVERS];
QMutex m_serverMutex;
QString m_message;
QString m_separators;
qint64 m_bytesRead;
char command[80];
//char* seps;
char* token;
char* next_token;
char* response;
int socketDescriptor;
int audioReceiver;
int selectAudio;
private slots:
void setSystemState(
QObject *sender,
QSDR::_Error err,
QSDR::_HWInterfaceMode hwmode,
QSDR::_ServerMode mode,
QSDR::_DataEngineState state);
void masterSwitchChanged(QObject *sender, bool power);
void rxListChanged(QList<Receiver *> rxList);
void setupConnections();
void handleNewConnection();
void clientDisconnected();
void newMessage(QString message);
void sendMessageToAllClients();
void readCommand();
char* attachReceiver(int rx, int client);
char* detachReceiver(int rx, int client);
char* parseCommand(char *command, int client);
char* setFrequency(long frequency, int client);
signals:
void masterSwitchEvent();
void messageEvent(QString message);
void setIQPortEvent(int rx, int port);
void socketErrorEvent(int socketErrorCode, QString socketErrorString, QString addr, quint16 port);
void setPeerAddressEvent(int rx, QHostAddress address);
void clientConnectedEvent(int rx);
void clientDisconnectedEvent(int client);
void frequencyChangedEvent(bool value, int rx, long frequency);
void newClientEvent(int rx);
void audioReceiverEvent(int rx);
};
#endif // CUSDR_SERVER_H